![]() arc archive with the model, the other will be an unpacked version that I will modify. Usually, I create a project folder for the mod on the desktop, than create two more folder in it, one will store a backup copy of the. 2 to the power of 10 = 1024įloat1-3 is sorta a texture light reflectivity(in RGB channels?)Īfter deciding which model you want to modify, go to the folder with the game and copy the corresponding arc archive Mips is a mysterious value, I believe 2 to the power of it should be bigger than Width or Height values. Width and Height prescribe the size of a texture, if you change the texture size or aspect ratio, please change the header's values accordingly. arc file has where you will find many folders and files of which you only need. arc file is and with the same name as the. It'll create a new folder in the same location where. To unpack the archive, you need to drag-n-drop the. Sometimes the game skips loading the duplicate one when the model with the same name already is loaded but there is no guarantee that it will always work. In addition, the archive of each cut-scene contains a duplicate of the models used in it. ![]() The game is using slightly different 3d models of the same character for cut-scenes, campaign, mercenaries mode, and sometimes for figurine mode. You can use this list to find the model you need. The names of these archives are mostly cryptic and it might be difficult to guess what is inside. Resident Evil 5\nativePC_MT\Image\Archive I prefer to keep all tools in one folderīefore you start, I need to tell you about the archives, all game files are contained in. Noesis and Mod Manager both can be unpacked anywhere. ![]() Therefore, choose the installation path depending on which way suits you best. set RE5TriStrip.exe app as default for opening ".NewMod" files The NoorsNormalThief script just needs to be drag-n-dropped to the 3ds max viewport and then bound to somewhere via the Customize User Interface. When you click "Run Script" 3ds max by default opening There is no need to install RE5ModTool and ResetMesh scripts, however it would be better to place them in some folder that can easily be reached. Note:If you have the same bad luck as me and the ARC tool simply flashing for a second CMD window and does nothing, maybe it requires adding a path to ARCtool.exe in the batch file. Click the right mouse button on the pc-re5.bat file, then select Edit from the context menu and add -tex parameter to this row.Īrctool -alwayscomp -re5 -texRE5 -v 7 -pc %1 %2 %3 %4 %5 %6 %7 %8 %9Īrctool -alwayscomp -re5 -tex -texRE5 -v 7 -pc %1 %2 %3 %4 %5 %6 %7 %8 %9 arc archive, just drag and drop it on the pc-re5.bat file, but by default, it does not convert textures to DDS formats, so you need to edit it. For installing the ARC tool, unpack the downloaded archive to a convenient and accessible location, then unpack the batch files to the same place.
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